If you're unfamiliar with Mothership skills, they add to your d100 rolls, increasing your stat by 10-20%; if you had a 35 in Intellect but can apply a +15% skill, you now succeed if you roll under a 50.
I don't think I'm going to have classes in the same way Mothership does, so I don't quite know how these skills will be acquired, but here's the list:
Here's a link to the PDF. You can also click on this image to expand it. |
Most of these skills should be relatively self-explanatory, I think. Weapon and vehicle specializations mean you pick one single vehicle or weapon, and get +20% with just that one.
This list is slightly more filled-in than the stock Mothership one, but I think that's okay; the Big Wet's a more-defined setting than the default Mothership, and the specific scientific sub-disciplines matter more.
BIG WET FUTURE IV
My next thing to do for the Big Wet is to make a giant d100 table of "What you did before the world ended," which give you some starting skills and probably a piece of gear or two.
I also think I'm going to change up the stats. Not quite sure what they're going to be, but I find the Mothership stats slightly too narrow and slightly bland for my tastes.
Keep an eye out.
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