- Sign of the Dawn.
For three days, there will be only be darkness or light: the sun will either never rise or never set.
You can perform the prophesied Miracle of Radiance: at any time, day or night, you summon the light of your star, enough to light a temple's courtyard, town's square, or mountain's clearing. This light comes from the heavens, and thus cannot pierce ceilings or the earth, but is as bright as daylight.
- Sign of the Prophet.
A burning red comet stretches across the sky, lasting for a year and a day.
You can perform the Miracle of Divination: once per session, you go into meditation. The GM will secretly tell you (via note, whisper, or text) something that is true or will be true; this may be vague or unclear, but it will be true.
- Sign of the Dead.
For one week, spirits of the dead return to the earth: family members and friends return to their homes as spectral ghosts.
You can perform the Miracle of Resurrection: you raise a person that has died in the past seven days from the dead. Before performing the next resurrection, you must wait seven days; then seven weeks; then seven lunar months; then seven years.
- Sign of the Waters.
For a lunar month, a significant body of water, such as a river or oasis, runs crimson.
You can perform the Miracle of Tides: you can walk on water, and can cause [templates] followers to walk with you. Once per lunar month, you can cause a body of water to dramatically change and shift, such as reversing a river or parting a sea.
- Sign of the Harvest.
All of the crops in the land grow ripe overnight.
You can perform the Miracle of Sustenance: if a non-follower freely provides you with food and water, you can multiply that food and water, enough for [templates] × 100 people.
- Sign of the Bells.
When you are in town, every bell rings on the hour, every hour.
You can perform the Miracle of Judgement: when you spend one hour talking to someone, you learn their most terrible secret and their greatest virtue; they know, instinctively, that you have learned these secrets. If you are speaking with a member of the Church hierarchy, this only takes one minute, rather than one hour.
- Sign of the Apocalypse.
Mountains rend in twain, the sea rushes over the land, the earth splits asunder, fires burn in the sky, and blood runs from the eyes.
Non-believers are waver in their beliefs as your followers' faith only grow stronger; the ensuing chaos shakes the Church's power to its very foundations. You are canonized in the eyes of the faithful, and your memory will remain exalted forevermore.
Earned when you freely practice your heresy, rather than keeping it a secret.
Monks and clergy will write long, complicated arguments against you and your beliefs. Books bearing your words or ideas will be burned.
The chances of an important person being a secret heretic increase by 3-in-50. Roll 1d6 for another Sign & Miracle.