Sunday, September 13, 2020

GLOG Class: Pancake Jones

You know the deal: weird day, weird class.

GLOG Class: Pancake Jones

A: Liquid Form
B: Adhesive, Offensive Fluids
C: Modular Mutability, Rapid Solution
D: Possessive Extracts

Starting skill [1d3]: 1 = planar travel aftershocks, 2 = mad wizard lab escapee, 3 = outcast superhero

Starting equipment: an extremely large and loose-fitting robe, a 15-gallon waterskin (or other liquid container), a ladle, and a pair of rubber gloves.

(A) Liquid Form
Over the course of one minute, you can completely dissolve yourself into a sticky, viscous liquid, with roughly the same consistency and texture as pancake batter; it has the same basic coloration as your skin. Your face flattens out like an unwrapped UV face texture, but mostly sticks together, so people have a place to look when they talk to you.

By default, your liquid form takes a form not unlike a loose pancake, about 5 feet in diameter and about 1-2 inches high. If you want to, you can stretch yourself out to about 30 feet long; this gives you a width of about 8 inches, maintaining that 1-2 inch height. Your liquid form can, at absolute narrowest, squeeze into spaces about one-tenth of an inch wide.

(I'm working off the rough assumption that a human, if you blended them down, would fill about 2 cubic feet—you can do the volume math from there yourself.)

While liquid, you can still think, speak, listen, smell, and see normally, based on where your flattened-face is on your liquid form. You can feel anywhere your liquid form touches with the sensitivity of the back of your hand; you also taste anything your liquid form touches, as if you licked it.

You can still move at your regular movement speed; if you have to move up a slope, you move at half speed, and you can't move up a slope more than about 45 degrees. You can get enough height to climb stairs on your own, but not much more than that.

Any liquid appendage you form has the size and strength of about one finger, so you can push open doors, flip pages of a book, and snag gold coins, but you can't swing a sword, carry a backpack, or lift yourself up.

It takes one minute to return from liquid form back to human form. Note that only your physical body transforms, not anything you are carrying or wearing.

(B) Adhesive
If you choose, your liquid form becomes sticky, like a gecko's feet. This means two things:

First, you can now grab and move larger objects by sticking to them and then moving away. Think about how an army of slugs would move a fallen tree branch, and you've got the idea.

Second, you are sticky enough to support your own weight: this means your liquid form can slither up and down walls, along ceilings, and on other uneven surfaces. You move at half speed while traversing something that relies solely on stickiness.

(B) Offensive Fluids
As an action while directly underneath an enemy who has at least one appendage on the ground, you can slither up their body to their mouth and nose, and then force them to make a save (probably STR or CON).

If they fail the save, you slither into their mouth and nose, rapidly clogging their pharynx and throat: they cannot speak or breathe. They'll suffocate soon.

They or one of their allies can try to make a check (probably STR or DEX) to wrench your liquidy form back out; if the target tries this on themselves, they do so at disadvantage (imagine trying to rip your own spit and snot out of your mouth).

Naturally, this only works on creatures that need to breathe, or have readily-accessible external respiratory organs.

(C) Modular Mutability
When you dissolve, you can choose to only dissolve only certain parts of your body, rather than all of it at once. This means, for example, you can choose to dissolve only your legs, allowing you to slither along at ground level while still maintaining your full upper torso.

This also works in reverse: while liquid, you can form only a specific appendage, like an arm or head, while keeping the rest of your body liquid.

While modular, your liquid and solid forms must always stay contiguous—no freestanding pancake puddles.

(C) Rapid Solution
When you dissolve or reform, it only takes an action, rather than a full minute.

(D) Possessive Extracts
When you suffocate a target using Offensive Fluids, you can immediately make a save (probably INT or CHA) to possess that corpse. You lodge yourself in their brain stem as your liquid form flows into their bloodstream, and you can control their corpse in a stilted, puppet-master kind of way.

You gain their physical stats and keep your own mental ones, but you can use their hands, see through their eyes, and feel their skin. You have disadvantage on anything that requires precise motor control, and if the creature has significantly different vocal anatomy than a human, speaking will probably be very difficult.

If the possessed creature is reduced to 0 HP, you can't control them anymore—you can still stay inside them, but they're really and truly dead. If you leave a corpse that you were possessing, you can't re-enter them again—it has to be a fresh body you suffocated yourself.

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Untested. Let me know if this one sees any play.

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