Thursday, October 1, 2020

GLOG Class: Bloody Gonzalez

 Weird day, weird class, but this time it's for GLOGtoberfest!

GLOG Class: Bloody Gonzalez

A: Inordinate Exsanguination, Strange Ichors
B: Split Flows, Rhythmic Pumping
C: Practiced Incision, Rest is Good for the Blood
D: Shared Blood, Heart to Heart

Starting skills [1d3]: 1 = vampire experiment escapee, 2 = cursed transfusion recipient, 3 = inverted blood mage sacrifice

Starting equipment: A 10-gallon cask, six waterskins, 10 feet of rubber hose, a ladle, an oilskin pouch, 2d6 prominent scars, and a pair of oilskin overalls.

You gain +3 HP per template. Vampires and mosquitoes treat you as both a monstrosity and a fascination.

(A) Inordinate Exsanguination
Your heart can generate a seemingly-infinite quantity of blood; you can't die from blood loss. If you have an open laceration that is deliberately kept open (thus not clotting and scabbing), you will bleed indefinitely. 

A a small wound, such as a stab, will bleed at a rate of about 1/4 gallon of blood per minute; a medium wound, such as a slash from a sword, will bleed at a rate of about 1 gallon of blood per minute; a large wound, such as losing a limb or being hacked open, will bleed at a rate of about 3 gallons of blood per minute.

(A) Strange Ichors
Normally, you bleed standard, ordinary blood. However, at your option, when you wake up in the morning, you can elect to not bleed ordinary blood. If you do so, roll on the following chart to determine what substance you bleed instead:
  1. Air
  2. Oil
  3. Water
  4. Honey
  5. Molten iron
  6. Milk
  7. Fruit juice of your choosing
  8. Tar
  9. Quicksilver
  10. Ink (any color)
  11. Gunpowder
  12. Sand
  13. Beer
  14. Acid
  15. Wine
  16. Pure alcohol
  17. Taipan venom
  18. Peanut butter
  19. Nectar
  20. Turpentine
You may adjust your roll by [templates], up or down. Every day you decide not to bleed ordinary blood, roll again. You can only opt to swap what you bleed when you wake up in the morning, not at any other time.

You are always immune to whatever you bleed, as long as it is within your immediate vicinity and bled out of you somewhat recently. For example, you are immune to gunpowder while it's flowing out of you, but if you barreled it, left it, and then returned the next day, the gunpowder inside the barrel could damage you.

(B) Split Flows
Your heart valves each pump separate blood; you divide your body into [templates] sections, each of which can pump a different blood. Decide for each section whether it will pump ordinary blood or strange ichors, and then roll for each section separately.

(B) Rhythmic Pumping
Once per day, at any time you can opt to change what one section bleeds, as if you had just slept for the night. This can be used to change between ordinary blood and ichor, or to re-roll a strange ichor.

(C) Practiced Incision
If you take damage from an edged weapon wielded by yourself or an ally, the attack deals 1 damage only, instead of rolling normally. 

(C) Rest is Good for the Blood
You can roll for strange ichors after taking only a short nap, rather than sleeping for a full night.

About an hour, I'd say. If your game has short rests, one of those.

(D) Shared Blood
If an ally successfully drinks one full cup of one of your ichors, for the next hour, they bleed the same ichor. 

(D) Heart to Heart
If you eat the heart of a living, significant creature, the next time you roll for strange ichor, you decide what you get, instead of rolling. 

Significant creature just means you can't be eating a bag of rats. Human or bigger, as a basic rule of thumb.

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You can read some more GLOGtoberfest content here.


1 comment:

  1. I love this class, particularly the ability to share your ichor with allies! It all fits together so elegantly, and encourages OSR-style freeform problem solving. So excited to see more, thanks for sharing!

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